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Rooms from Motion: Un-posed Indoor 3DObject Detection as Localization and Mapping

Neural Information Processing Systems

We revisit scene-level 3D object detection as the output of an object-centric framework capable of both localization and mapping using 3D oriented boxes as the underlying geometric primitive. While existing 3D object detection approaches operate globally and implicitly rely on the a priori existence of metric camera poses, our method, Rooms from Motion (RfM) operates on a collection of un-posed images. By replacing the standard 2D keypoint-based matcher of structure-frommotion with an object-centric matcher based on image-derived 3D boxes, we estimate metric camera poses, object tracks, and finally produce a global, semantic 3D object map. When a priori pose is available, we can significantly improve map quality through optimization of global 3D boxes against individual observations. RfM shows strong localization performance and subsequently produces maps of higher quality than leading point-based and multi-view 3D object detection methods on CA-1M and ScanNet++, despite these global methods relying on overparameterization through point clouds or dense volumes. Rooms from Motion achieves an object-centric representation which allows for inherently sparse localization and parametric mapping proportional to the number of objects in a scene.


IntrinsiX: High-Quality PBRGeneration using Image Priors

Neural Information Processing Systems

We introduce IntrinsiX, a novel method that generates high-quality intrinsic images from text description. In contrast to existing text-to-image models whose outputs contain baked-in scene lighting, our approach predicts physically-based rendering (PBR) maps. This enables the generated outputs to be used for content creation scenarios in core graphics applications that facilitate re-lighting, editing, and texture generation tasks. In order to train our generator, we exploit strong image priors, and pre-train separate models for each PBR material component (albedo, roughness, metallic, normals). We then align these models with a new cross-intrinsic attention formulation that concatenates key and value features in a consistent fashion.


ReID5o: Achieving Omni Multi-modal Person Re-identification in a Single Model

Neural Information Processing Systems

In real-word scenarios, person re-identification (ReID) expects to identify a personof-interest via the descriptive query, regardless of whether the query is a single modality or a combination of multiple modalities. However, existing methods and datasets remain constrained to limited modalities, failing to meet this requirement. Therefore, we investigate a new challenging problem called Omni Multi-modal Person Re-identification (OM-ReID), which aims to achieve effective retrieval with varying multi-modal queries. To address dataset scarcity, we construct ORBench, the first high-quality multi-modal dataset comprising 1,000 unique identities across five modalities: RGB, infrared, color pencil, sketch, and textual description. This dataset also has significant superiority in terms of diversity, such as the painting perspectives and textual information. It could serve as an ideal platform for followup investigations in OM-ReID.


MEgo Hand Egocentric Hand Object Interaction Motion Generation

Neural Information Processing Systems

Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, selfocclusions, perspective distortion, and noisy ego-motion. Existing methods rely on predefined 3D object priors, limiting generalization to novel objects, which restricts their generalizability to novel objects. Meanwhile, recent multimodal approaches suffer from ambiguous generation from abstract textual cues, intricate pipelines for modeling 3D hand-object correlation, and compounding errors in open-loop prediction. We propose MEgoHand, a multimodal framework that synthesizes physically plausible hand-object interactions from egocentric RGB, text, and initial hand pose. MEgoHand introduces a bi-level architecture: a high-level "cerebrum" leverages a vision language model (VLM) to infer motion priors from visual-textual context and a monocular depth estimator for object-agnostic spatial reasoning, while a low-level DiT-based flow-matching policy generates fine-grained trajectories with temporal orthogonal filtering to enhance stability.


FRN: Fractal-Based Recursive Spectral Reconstruction Network

Neural Information Processing Systems

Generating hyperspectral images (HSIs) from RGB images through spectral reconstruction can significantly reduce the cost of HSI acquisition. In this paper, we propose a Fractal-Based Recursive Spectral Reconstruction Network (FRN), which differs from existing paradigms that attempt to directly integrate the full-spectrum information from the R, G, and B channels in a one-shot manner. Instead, it treats spectral reconstruction as a progressive process, predicting from broad to narrow bands or employing a coarse-to-fine approach for predicting the next wavelength. Inspired by fractals in mathematics, FRN establishes a novel spectral reconstruction paradigm by recursively invoking an atomic reconstruction module. In each invocation, only the spectral information from neighboring bands is used to provide clues for the generation of the image at the next wavelength, which follows the low-rank property of spectral data. Moreover, we design a band-aware state space model that employs a pixel-differentiated scanning strategy at different stages of the generation process, further suppressing interference from low-correlation regions caused by reflectance differences. Through extensive experimentation across different datasets, FRN achieves superior reconstruction performance compared to state-of-the-art methods. Code is available at https://github.com/mongko007/frn.


RGB-to-Polarization Estimation: A New Task and Benchmark Study

Neural Information Processing Systems

Polarization images provide rich physical information that is fundamentally absent from standard RGB images, benefiting a wide range of computer vision applications such as reflection separation and material classification. However, the acquisition of polarization images typically requires additional optical components, which increases both the cost and the complexity of the applications. To bridge this gap, we introduce a new task: RGB-to-polarization image estimation, which aims to infer polarization information directly from RGB images. In this work, we establish the first comprehensive benchmark for this task by leveraging existing polarization datasets and evaluating a diverse set of state-of-the-art deep learning models, including both restoration-oriented and generative architectures. Through extensive quantitative and qualitative analysis, our benchmark not only establishes the current performance ceiling of RGB-to-polarization estimation, but also systematically reveals the respective strengths and limitations of different model families -- such as direct reconstruction versus generative synthesis, and task-specific training versus large-scale pre-training. In addition, we provide some potential directions for future research on polarization estimation. This benchmark is intended to serve as a foundational resource to facilitate the design and evaluation of future methods for polarization estimation from standard RGB inputs.



Training an Open-Vocabulary Monocular 3D Detection Model without 3D Data

Neural Information Processing Systems

Open-vocabulary 3D object detection has recently attracted considerable attention due to its broad applications in autonomous driving and robotics, which aims to effectively recognize novel classes in previously unseen domains. However, existing point cloud-based open-vocabulary 3D detection models are limited by their high deployment costs. In this work, we propose a novel open-vocabulary monocular 3D object detection framework, dubbed OVM3D-Det, which trains detectors using only RGB images, making it both cost-effective and scalable to publicly available data. Unlike traditional methods, OVM3D-Det does not require high-precision LiDAR or 3D sensor data for either input or generating 3D bounding boxes. Instead, it employs open-vocabulary 2D models and pseudo-LiDAR to automatically label 3D objects in RGB images, fostering the learning of open-vocabulary monocular 3D detectors. However, training 3D models with labels directly derived from pseudo-LiDAR is inadequate due to imprecise boxes estimated from noisy point clouds and severely occluded objects.